I can adjust my original post to just have the first list and then a link to wiki so they can research themselves what special buildings really aren't quite so "special" If that is what you moderators wish. I thought it would be easier to simply list the special buildings that have exceptions and categorize them as simply as possible without using the technical terms for those who are not familiar with the game - which if you think of it would be mostly Noobs and those who have aged up too fast and now find themselves "targets".Īlgona had asked me to "pay it forward" and help some people who needed help in exchange for his help to me. "all age" buildings (to use DreadfulCadillac's example) would then need a link to what "all age" means You cannot define a specialized or unique term by using another specialized or unique term, unless there is not another way. And then come back and let me know if they understood what you are trying to define. I have a challenge for the three of you - please have someone who knows nothing about FOE read your suggested simplifications. If I've got something wrong or left a building off the list, please let me know. I found the above information on special buildings at Wiki. Masquerade Ball, Prosperous Cider Mill, Santa's Workshop, Sleigh Builder, Soccer Field, Sunken Treasure, Terrace Farm. Production Buildings that can always be plundered because they can't be motivated:Īrena of Victors, Aviary, Bazaar, Blooming or Bountiful Cider Mill, Flourishing or Fruitful Cider Mill, Gondola Dock Mkt, Mad Scientist's Lab, Magnum Opus, Toymaker's Booth, Western Palace Tower, Zen Zone. Memorial Chhatri, Moon Gate, Moose Meadow, Piazza Homes, Piazza Café, Queen Statue, Rosarium, Sugar Baker's Booth, Residences that can always be plundered because they can't be motivated:Ĭlassical Garden Patio, Eastern Palace Tower, Elephant Fountain Gate, Emperor's Entrance, Faery Rings, King Statue, Luau, Maharaja's Palace, Random Item buildings that cannot be plundered:įountain of Youth, Gong of Wisdom, Hedge Maze, Little Wishing Well, Madame Fortuna's Tent, Majestic Fawn, Majestic Stag, Piazza Mask Vendor, Witch Doctors only produce coins when they are motivated so thereby making them unplunderable. Town Hall (thanks Super Catanian for pointing this out) Production buildings that cannot be plundered:
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